Action – moving parts of a shotgun that allow it to be loaded, fired and unloaded (See Breech, Chamber, Trigger); or the part of the firearm that loads, fires and discharges the bullet; the five types are bolt, lever, pump (slide), semiautomatic and break (hinge)
Ammunition – any powder, shot, cartridge or shell used in a firearm
Barrel – tube that the bullet goes down when a firearm is fired
Barrel selector – determines which barrel of a double-barrel gun will fire
Bolt action – type of firearm that loads and unloads ammunition by working the bolt
Bore – interior diameter of a gun barrel, which will vary according to the gun’s design and intended use; size of the bore is indicated by the term gauge
Break action – a type of firearm that opens at the breech and shells are loaded by hand
Breech – end opposite of the muzzle or the end of the barrel nearest the stock
Butt – part of the stock that is held against the shoulder
Cartridge – round of ammunition that includes primer, powder, wad, case and bullet or shot; shotgun cartridges are centerfire (see Centerfire)
Centerfire – type of ammunition in which the primer is the center of the cartridge
Chamber – part of the action, at the breech end of the barrel, where the shot shell is placed
Choke (full, modified, improved cylinder) – part of a shotgun at the muzzle that controls the spread of the shot and its pattern; the degree of narrowing of the bore at the muzzle end of the barrel, intended to increase the gun’s range
Comb – side of the stock that fits against the cheek
Cradle carry – gun-carrying technique that involves cradling the barrel of the firearm in the bend of one arm and using the other hand to hold the small of the stock
Dominant eye – eye that sends more accurate visual information to the brain
Double-hand carry – gun-carrying technique that involves using both hands to carry the firearm (grip and forearm) and is considered the most stable
Elbow carry – gun-carrying technique that involves hooking the forearm over the elbow as the main support with the muzzle pointing at the ground
Firearm – tool which shoots a projectile by burning gunpowder
Forearm/Forend – part of the stock under the barrel
Full choke – tightest constriction of the bore, producing the greatest effective range
Gauge – interior diameter of the bore of a shotgun; the smaller the number, the larger the bore size; modern shotguns are 10, 12, 16, 20 and 28 gauges except for the .410 bore shotgun, which is actually a 67 gauge
Grip – narrow part of the stock held with the trigger hand
Improved cylinder – a good all-around choke less constricted than a modified or full choke
Lever action – firearm that loads and unloads ammunition by working the lever
Magazine – part of the repeating firearm that holds ammunition until it is ready to be fed into the chamber
Marksmanship – skill in placing a shot or hitting a target
Modified choke – moderate constriction or narrowing of the bore
Muzzle – end of the barrel from which the shot exits; smallest part of the barrel
Over-and-under – two-barrel shotgun with one barrel placed over the other; American version of the standard British game shooting gun
Pattern – concentration of shot measured in a circle at a given range, usually 30 to 40 yards
Pellets (shot) – small, round balls of lead or steel that are shot in a pattern
Primer – cap that sets fire to the powder when struck by the firing pin
Pump action – type of firearm that loads and unloads ammunition by pumping the forearm back and forth between shots
Recoil – kickback of a firearm when fired or the force with which the gun moves backwards into the shoulder when fired
Repeater – shotgun that holds more than one cartridge and can fire several shots before reloading
Safety (firearm) – device that, in the “on” position, should prevent the gun from firing; in many field guns the safety is automatically engaged when the gun is opened; in other guns, particularly competition grades, the safety must be manually engaged
Semiautomatic – action firearm that fires, ejects the spent cartridge and chambers a new cartridge with a single pull of the trigger; action in which gas from the shell’s burning gunpowder ejects the spent shell and loads another; noted for minimal recoil
Shot – round projectiles, usually of lead or steel; depending on shot size and load, a shell can contain 45 to 1,170 shot
Shotshell – shot and other parts of ammunition for shotguns packaged in a container or shell
Shoulder carry – gun-carrying technique that uses the shoulder as a support and a hand grip to secure it with muzzle pointing up
Side-by-side – a shotgun with two barrels sitting side by side; in Great Britain, the standard game shooting gun
Sights – parts of a firearm which help in aiming
Skeet (high house and low house) – shooting where clay targets are thrown to simulate the angled flights of birds; angles differ through eight shooting positions, and speed and target size are consistent
Sling carry – gun-carrying technique of hanging the firearm from one shoulder by a sling while gripping the sling at your shoulder with the hand on the carrying side; muzzle points up
Smoothbore – smooth part of the inside of a shotgun barrel as opposed to the rifled bore of a rifle
Sporting clays (walk-thru, tower, 5-stand) – shotgunning sport where clay targets simulate ducks, dove, quail, and/or rabbits; angles may vary throughout shooting stations and target sizes can vary
Stock – “handle” of the shotgun and held to the shoulder, comprising the butt, comb and grip
Trail carry – gun-carrying technique that involves gripping the stock with one hand with the muzzle pointing down
Trap (standard) – shooting sport where clay targets are thrown in a flight pattern in front and away from the shooter through five stations; targets are the same size and can veer left or right
Trigger – finger-pulled lever(s) that drives the firing point forward and fires a gun